I need to generate random numbers within a specified interval, [max;min].
Also, the random numbers should be uniformly distributed over the interval, not located to
rand
is a bad ideaMost of the answers you got here make use of the rand
function and the modulus operator. That method may not generate numbers uniformly (it depends on the range and the value of RAND_MAX
), and is therefore discouraged.
With C++11 multiple other options have risen. One of which fits your requirements, for generating a random number in a range, pretty nicely: std::uniform_int_distribution. Here's an example:
const int range_from = 0;
const int range_to = 10;
std::random_device rand_dev;
std::mt19937 generator(rand_dev());
std::uniform_int_distribution distr(range_from, range_to);
std::cout << distr(generator) << '\n';
And here's the running example.
Template function may help some:
template
T random(T range_from, T range_to) {
std::random_device rand_dev;
std::mt19937 generator(rand_dev());
std::uniform_int_distribution distr(range_from, range_to);
return distr(generator);
}
The
The standard provides std::shuffle, which can be used as follows:
std::vector vec = {4, 8, 15, 16, 23, 42};
std::random_device random_dev;
std::mt19937 generator(random_dev());
std::shuffle(vec.begin(), vec.end(), generator);
The algorithm will reorder the elements randomly, with a linear complexity.
Another alternative, in case you don't have access to a C++11+ compiler, is to use Boost.Random. Its interface is very similar to the C++11 one.