I understand the purpose of events, especially within the context of creating user interfaces. I think this is the prototype for creating an event:
public vo
C# knows two terms, delegate
and event
. Let's start with the first one.
A delegate
is a reference to a method. Just like you can create a reference to an instance:
MyClass instance = myFactory.GetInstance();
You can use a delegate to create an reference to a method:
Action myMethod = myFactory.GetInstance;
Now that you have this reference to a method, you can call the method via the reference:
MyClass instance = myMethod();
But why would you? You can also just call myFactory.GetInstance()
directly. In this case you can. However, there are many cases to think about where you don't want the rest of the application to have knowledge of myFactory
or to call myFactory.GetInstance()
directly.
An obvious one is if you want to be able to replace myFactory.GetInstance()
into myOfflineFakeFactory.GetInstance()
from one central place (aka factory method pattern).
So, if you have a TheOtherClass
class and it needs to use the myFactory.GetInstance()
, this is how the code will look like without delegates (you'll need to let TheOtherClass
know about the type of your myFactory
):
TheOtherClass toc;
//...
toc.SetFactory(myFactory);
class TheOtherClass
{
public void SetFactory(MyFactory factory)
{
// set here
}
}
If you'd use delegates, you don't have to expose the type of my factory:
TheOtherClass toc;
//...
Action factoryMethod = myFactory.GetInstance;
toc.SetFactoryMethod(factoryMethod);
class TheOtherClass
{
public void SetFactoryMethod(Action factoryMethod)
{
// set here
}
}
Thus, you can give a delegate to some other class to use, without exposing your type to them. The only thing you're exposing is the signature of your method (how many parameters you have and such).
"Signature of my method", where did I hear that before? O yes, interfaces!!! interfaces describe the signature of a whole class. Think of delegates as describing the signature of only one method!
Another large difference between an interface and a delegate is that when you're writing your class, you don't have to say to C# "this method implements that type of delegate". With interfaces, you do need to say "this class implements that type of an interface".
Further, a delegate reference can (with some restrictions, see below) reference multiple methods (called MulticastDelegate
). This means that when you call the delegate, multiple explicitly-attached methods will be executed. An object reference can always only reference to one object.
The restrictions for a MulticastDelegate
are that the (method/delegate) signature should not have any return value (void
) and the keywords out
and ref
is not used in the signature. Obviously, you can't call two methods that return a number and expect them to return the same number. Once the signature complies, the delegate is automatically a MulticastDelegate
.
Events are just properties (like the get;set; properties to instance fields) which expose subscription to the delegate from other objects. These properties, however, don't support get;set;. Instead, they support add; remove;
So you can have:
Action myField;
public event Action MyProperty
{
add { myField += value; }
remove { myField -= value; }
}
So, now we know that a delegate is a reference to a method and that we can have an event to let the world know that they can give us their methods to be referenced from our delegate, and we are a UI button, then: we can ask anyone who is interested in whether I was clicked, to register their method with us (via the event we exposed). We can use all those methods that were given to us and reference them by our delegate. And then, we'll wait and wait.... until a user comes and clicks on that button, then we'll have enough reason to invoke the delegate. And because the delegate references all those methods given to us, all those methods will be invoked. We don't know what those methods do, nor we know which class implements those methods. All we do care about is that someone was interested in us being clicked, and gave us a reference to a method that complied with our desired signature.
Languages like Java don't have delegates. They use interfaces instead. The way they do that is to ask anyone who is interested in 'us being clicked', to implement a certain interface (with a certain method we can call), then give us the whole instance that implements the interface. We keep a list of all objects implementing this interface and can call their 'certain method we can call' whenever we get clicked.