I\'ve got some code that resizes an image so I can get a scaled chunk of the center of the image - I use this to take a UIImage
and return a small, square repre
Look at https://github.com/vvbogdan/BVCropPhoto
- (UIImage *)croppedImage { CGFloat scale = self.sourceImage.size.width / self.scrollView.contentSize.width; UIImage *finalImage = nil; CGRect targetFrame = CGRectMake((self.scrollView.contentInset.left + self.scrollView.contentOffset.x) * scale, (self.scrollView.contentInset.top + self.scrollView.contentOffset.y) * scale, self.cropSize.width * scale, self.cropSize.height * scale); CGImageRef contextImage = CGImageCreateWithImageInRect([[self imageWithRotation:self.sourceImage] CGImage], targetFrame); if (contextImage != NULL) { finalImage = [UIImage imageWithCGImage:contextImage scale:self.sourceImage.scale orientation:UIImageOrientationUp]; CGImageRelease(contextImage); } return finalImage; } - (UIImage *)imageWithRotation:(UIImage *)image { if (image.imageOrientation == UIImageOrientationUp) return image; CGAffineTransform transform = CGAffineTransformIdentity; switch (image.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: transform = CGAffineTransformTranslate(transform, image.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; case UIImageOrientationRight: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, 0, image.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; case UIImageOrientationUp: case UIImageOrientationUpMirrored: break; } switch (image.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, image.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, image.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationUp: case UIImageOrientationDown: case UIImageOrientationLeft: case UIImageOrientationRight: break; } // Now we draw the underlying CGImage into a new context, applying the transform // calculated above. CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height, CGImageGetBitsPerComponent(image.CGImage), 0, CGImageGetColorSpace(image.CGImage), CGImageGetBitmapInfo(image.CGImage)); CGContextConcatCTM(ctx, transform); switch (image.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0, 0, image.size.height, image.size.width), image.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; }