I have the following enumeration:
public enum AuthenticationMethod
{
FORMS = 1,
WINDOWSAUTHENTICATION = 2,
SINGLESIGNON = 3
}
T
My variant
public struct Colors
{
private String current;
private static string red = "#ff0000";
private static string green = "#00ff00";
private static string blue = "#0000ff";
private static IList possibleColors;
public static Colors Red { get { return (Colors) red; } }
public static Colors Green { get { return (Colors) green; } }
public static Colors Blue { get { return (Colors) blue; } }
static Colors()
{
possibleColors = new List() {red, green, blue};
}
public static explicit operator String(Colors value)
{
return value.current;
}
public static explicit operator Colors(String value)
{
if (!possibleColors.Contains(value))
{
throw new InvalidCastException();
}
Colors color = new Colors();
color.current = value;
return color;
}
public static bool operator ==(Colors left, Colors right)
{
return left.current == right.current;
}
public static bool operator !=(Colors left, Colors right)
{
return left.current != right.current;
}
public bool Equals(Colors other)
{
return Equals(other.current, current);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (obj.GetType() != typeof(Colors)) return false;
return Equals((Colors)obj);
}
public override int GetHashCode()
{
return (current != null ? current.GetHashCode() : 0);
}
public override string ToString()
{
return current;
}
}
Code looks a bit ugly, but usages of this struct are pretty presentative.
Colors color1 = Colors.Red;
Console.WriteLine(color1); // #ff0000
Colors color2 = (Colors) "#00ff00";
Console.WriteLine(color2); // #00ff00
// Colors color3 = "#0000ff"; // Compilation error
// String color4 = Colors.Red; // Compilation error
Colors color5 = (Colors)"#ff0000";
Console.WriteLine(color1 == color5); // True
Colors color6 = (Colors)"#00ff00";
Console.WriteLine(color1 == color6); // False
Also, I think, if a lot of such enums required, code generation (e.g. T4) might be used.