Let\'s say I have a class called SomeClass
with a string
property name:
@interface SomeClass : NSObject
{
NSString* name;
}
@p
Surely putting 'copy' on a property declaration flies in the face of using an object-oriented environment where objects on the heap are passed by reference - one of the benefits you get here is that, when changing an object, all references to that object see the latest changes. A lot of languages supply 'ref' or similar keywords to allow value types (i.e. structures on the stack) to benefit from the same behaviour. Personally, I'd use copy sparingly, and if I felt that a property value should be protected from changes made to the object it was assigned from, I could call that object's copy method during the assignment, e.g.:
p.name = [someName copy];
Of course, when designing the object that contains that property, only you will know whether the design benefits from a pattern where assignments take copies - Cocoawithlove.com has the following to say:
"You should use a copy accessor when the setter parameter may be mutable but you can't have the internal state of a property changing without warning" - so the judgement as to whether you can stand the value to change unexpectedly is all your own. Imagine this scenario:
//person object has details of an individual you're assigning to a contact list.
Contact *contact = [[[Contact alloc] init] autorelease];
contact.name = person.name;
//person changes name
[[person name] setString:@"new name"];
//now both person.name and contact.name are in sync.
In this case, without using copy, our contact object takes the new value automatically; if we did use it, though, we'd have to manually make sure that changes were detected and synced. In this case, retain semantics might be desirable; in another, copy might be more appropriate.