For example:
int a = 12;
cout << typeof(a) << endl;
Expected output:
int
I like Nick's method, A complete form might be this (for all basic data types):
template const char* typeof(T&) { return "unknown"; } // default
template<> const char* typeof(int&) { return "int"; }
template<> const char* typeof(short&) { return "short"; }
template<> const char* typeof(long&) { return "long"; }
template<> const char* typeof(unsigned&) { return "unsigned"; }
template<> const char* typeof(unsigned short&) { return "unsigned short"; }
template<> const char* typeof(unsigned long&) { return "unsigned long"; }
template<> const char* typeof(float&) { return "float"; }
template<> const char* typeof(double&) { return "double"; }
template<> const char* typeof(long double&) { return "long double"; }
template<> const char* typeof(std::string&) { return "String"; }
template<> const char* typeof(char&) { return "char"; }
template<> const char* typeof(signed char&) { return "signed char"; }
template<> const char* typeof(unsigned char&) { return "unsigned char"; }
template<> const char* typeof(char*&) { return "char*"; }
template<> const char* typeof(signed char*&) { return "signed char*"; }
template<> const char* typeof(unsigned char*&) { return "unsigned char*"; }