pthread function from a class

前端 未结 9 1080
天命终不由人
天命终不由人 2020-11-22 01:00

Let\'s say I have a class such as

class c { 
    // ...
    void *print(void *){ cout << \"Hello\"; }
}

And then I have a vector of c

9条回答
  •  失恋的感觉
    2020-11-22 01:28

    Too many times I've found ways to solve what you are asking for that, in my opinion are too complicated. For instance you have to define new class types, link library etc. So I decided to write a few lines of code that allow the end user to basically be able to "thread-ize" a "void ::method(void)" of whatever class. For sure this solution I implemented can be extended, improved etc, so, if you need more specific methods or features, add them and please be so kind to keep me in the loop.

    Here are 3 files that show what I did.

        // A basic mutex class, I called this file Mutex.h
    #ifndef MUTEXCONDITION_H_
    #define MUTEXCONDITION_H_
    
    #include 
    #include 
    
    class MutexCondition
    {
    private:
        bool init() {
            //printf("MutexCondition::init called\n");
            pthread_mutex_init(&m_mut, NULL);
            pthread_cond_init(&m_con, NULL);
            return true;
        }
    
        bool destroy() {
            pthread_mutex_destroy(&m_mut);
            pthread_cond_destroy(&m_con);
            return true;
        }
    
    public:
        pthread_mutex_t m_mut;
        pthread_cond_t m_con;
    
        MutexCondition() {
            init();
        }
        virtual ~MutexCondition() {
            destroy();
        }
    
        bool lock() {
            pthread_mutex_lock(&m_mut);
            return true;
        }
    
        bool unlock() {
            pthread_mutex_unlock(&m_mut);
            return true;
        }
    
        bool wait() {
            lock();
            pthread_cond_wait(&m_con, &m_mut);
            unlock();
            return true;
        }
    
        bool signal() {
            pthread_cond_signal(&m_con);
            return true;
        }
    };
    #endif
    // End of Mutex.h
    

    // The class that incapsulates all the work to thread-ize a method (test.h):

    #ifndef __THREAD_HANDLER___
    #define __THREAD_HANDLER___
    
    #include 
    #include 
    #include 
    #include "Mutex.h"
    
    using namespace std;
    
    template  
    class CThreadInfo
    {
      public:
        typedef void (T::*MHT_PTR) (void);
        vector _threaded_methods;
        vector _status_flags;
        T *_data;
        MutexCondition _mutex;
        int _idx;
        bool _status;
    
        CThreadInfo(T* p1):_data(p1), _idx(0) {}
        void setThreadedMethods(vector & pThreadedMethods)
        {
            _threaded_methods = pThreadedMethods;
          _status_flags.resize(_threaded_methods.size(), false);
        }
    };
    
    template  
    class CSThread {
      protected:
        typedef void (T::*MHT_PTR) (void);
        vector _threaded_methods;
        vector _thread_labels;
        MHT_PTR _stop_f_pt;
        vector _elements;
        vector _performDelete;
        vector*> _threadlds;
        vector _threads;
        int _totalRunningThreads;
    
        static void * gencker_(void * pArg)
        {
          CThreadInfo* vArg = (CThreadInfo *) pArg;
          vArg->_mutex.lock();
          int vIndex = vArg->_idx++;
          vArg->_mutex.unlock();
    
          vArg->_status_flags[vIndex]=true;
    
          MHT_PTR mhtCalledOne = vArg->_threaded_methods[vIndex];
          (vArg->_data->*mhtCalledOne)();
          vArg->_status_flags[vIndex]=false;
            return NULL;
        }
    
      public:
        CSThread ():_stop_f_pt(NULL), _totalRunningThreads(0)  {}
        ~CSThread()
        {
          for (int i=_threads.size() -1; i >= 0; --i)
              pthread_detach(*_threads[i]);
    
          for (int i=_threadlds.size() -1; i >= 0; --i)
            delete _threadlds[i];
    
          for (int i=_elements.size() -1; i >= 0; --i)
             if (find (_performDelete.begin(), _performDelete.end(), _elements[i]) != _performDelete.end())
                  delete _elements[i];
        }
        int  runningThreadsCount(void) {return _totalRunningThreads;}
        int  elementsCount()        {return _elements.size();}
        void addThread (MHT_PTR p, string pLabel="") { _threaded_methods.push_back(p); _thread_labels.push_back(pLabel);}
        void clearThreadedMethods() { _threaded_methods.clear(); }
        void getThreadedMethodsCount() { return _threaded_methods.size(); }
        void addStopMethod(MHT_PTR p)  { _stop_f_pt  = p; }
        string getStatusStr(unsigned int _elementIndex, unsigned int pMethodIndex)
        {
          char ch[99];
    
          if (getStatus(_elementIndex, pMethodIndex) == true)
            sprintf (ch, "[%s] - TRUE\n", _thread_labels[pMethodIndex].c_str());
          else 
            sprintf (ch, "[%s] - FALSE\n", _thread_labels[pMethodIndex].c_str());
    
          return ch;
        }
        bool getStatus(unsigned int _elementIndex, unsigned int pMethodIndex)
        {
          if (_elementIndex > _elements.size()) return false;
          return _threadlds[_elementIndex]->_status_flags[pMethodIndex];
        }
    
        bool run(unsigned int pIdx) 
        {
          T * myElem = _elements[pIdx];
          _threadlds.push_back(new CThreadInfo(myElem));
          _threadlds[_threadlds.size()-1]->setThreadedMethods(_threaded_methods);
    
          int vStart = _threads.size();
          for (int hhh=0; hhh<_threaded_methods.size(); ++hhh)
              _threads.push_back(new pthread_t);
    
          for (int currentCount =0; currentCount < _threaded_methods.size(); ++vStart, ++currentCount)
          {
                    if (pthread_create(_threads[vStart], NULL, gencker_, (void*) _threadlds[_threadlds.size()-1]) != 0)
            {
                    // cout <<"\t\tThread " << currentCount << " creation FAILED for element: " << pIdx << endl;
                        return false;
                    }
            else
            {
                ++_totalRunningThreads;
                 // cout <<"\t\tThread " << currentCount << " creation SUCCEDED for element: " << pIdx << endl;
                    }
          }
          return true;
        }
    
        bool run() 
        {
                for (int vI = 0; vI < _elements.size(); ++vI) 
                if (run(vI) == false) return false;
              // cout <<"Number of currently running threads: " << _totalRunningThreads << endl;
            return true;
        }
    
        T * addElement(void)
        {
          int vId=-1;
          return addElement(vId);
        }
    
        T * addElement(int & pIdx)
        {
          T * myElem = new T();
          _elements.push_back(myElem);
          pIdx = _elements.size()-1;
          _performDelete.push_back(myElem);
          return _elements[pIdx];
        }
    
        T * addElement(T *pElem)
        {
          int vId=-1;
          return addElement(pElem, vId);
        }
    
        T * addElement(T *pElem, int & pIdx)
        {
          _elements.push_back(pElem);
          pIdx = _elements.size()-1;
          return pElem;
        }
    
        T * getElement(int pId) { return _elements[pId]; }
    
        void stopThread(int i)  
        {
          if (_stop_f_pt != NULL) 
          {
             ( _elements[i]->*_stop_f_pt)() ;
          }
          pthread_detach(*_threads[i]);
          --_totalRunningThreads;
        }
    
        void stopAll()  
        {
          if (_stop_f_pt != NULL) 
            for (int i=0; i<_elements.size(); ++i) 
            {
              ( _elements[i]->*_stop_f_pt)() ;
            }
          _totalRunningThreads=0;
        }
    };
    #endif
    // end of test.h
    

    // A usage example file "test.cc" that on linux I've compiled with The class that incapsulates all the work to thread-ize a method: g++ -o mytest.exe test.cc -I. -lpthread -lstdc++

    #include 
    #include 
    #include 
    #include 
    
    using namespace std;
    
    // Just a class for which I need to "thread-ize" a some methods
    // Given that with OOP the objecs include both "functions" (methods)
    // and data (attributes), then there is no need to use function arguments,
    // just a "void xxx (void)" method.
    // 
    class TPuck
    {
      public:
       bool _go;
       TPuck(int pVal):_go(true)
       {
         Value = pVal;
       }
       TPuck():_go(true)
       {
       }
       int Value;
       int vc;
    
       void setValue(int p){Value = p; }
    
       void super()
       {
         while (_go)
         {
          cout <<"super " << vc << endl;
                sleep(2);
             }
          cout <<"end of super " << vc << endl;
       }
    
       void vusss()
       {
         while (_go)
         {
          cout <<"vusss " << vc << endl;
          sleep(2);
         }
          cout <<"end of vusss " << vc << endl;
       }
    
       void fazz()
       {
         static int vcount =0;
         vc = vcount++;
         cout <<"Puck create instance: " << vc << endl;
         while (_go)
         {
           cout <<"fazz " << vc << endl;
           sleep(2);
         }
         cout <<"Completed TPuck..fazz instance "<<  vc << endl;
       }
    
       void stop()
       {
          _go=false;
          cout << endl << "Stopping TPuck...." << vc << endl;
       }
    };
    
    
    int main(int argc, char* argv[])
    {
      // just a number of instances of the class I need to make threads
      int vN = 3;
    
      // This object will be your threads maker.
      // Just declare an instance for each class
      // you need to create method threads
      //
      CSThread PuckThreadMaker;
      //
      // Hera I'm telling which methods should be threaded
      PuckThreadMaker.addThread(&TPuck::fazz, "fazz1");
      PuckThreadMaker.addThread(&TPuck::fazz, "fazz2");
      PuckThreadMaker.addThread(&TPuck::fazz, "fazz3");
      PuckThreadMaker.addThread(&TPuck::vusss, "vusss");
      PuckThreadMaker.addThread(&TPuck::super, "super");
    
      PuckThreadMaker.addStopMethod(&TPuck::stop);
    
      for (int ii=0; ii

提交回复
热议问题