We now have C++11 with many new features. An interesting and confusing one (at least for me) is the new nullptr
.
Well, no need anymore for the nasty mac
Here's the LLVM header.
// -*- C++ -*-
//===--------------------------- __nullptr --------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef _LIBCPP_NULLPTR
#define _LIBCPP_NULLPTR
#include <__config>
#if !defined(_LIBCPP_HAS_NO_PRAGMA_SYSTEM_HEADER)
#pragma GCC system_header
#endif
#ifdef _LIBCPP_HAS_NO_NULLPTR
_LIBCPP_BEGIN_NAMESPACE_STD
struct _LIBCPP_TEMPLATE_VIS nullptr_t
{
void* __lx;
struct __nat {int __for_bool_;};
_LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR nullptr_t() : __lx(0) {}
_LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR nullptr_t(int __nat::*) : __lx(0) {}
_LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR operator int __nat::*() const {return 0;}
template
_LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR
operator _Tp* () const {return 0;}
template
_LIBCPP_INLINE_VISIBILITY
operator _Tp _Up::* () const {return 0;}
friend _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR bool operator==(nullptr_t, nullptr_t) {return true;}
friend _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR bool operator!=(nullptr_t, nullptr_t) {return false;}
};
inline _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR nullptr_t __get_nullptr_t() {return nullptr_t(0);}
#define nullptr _VSTD::__get_nullptr_t()
_LIBCPP_END_NAMESPACE_STD
#else // _LIBCPP_HAS_NO_NULLPTR
namespace std
{
typedef decltype(nullptr) nullptr_t;
}
#endif // _LIBCPP_HAS_NO_NULLPTR
#endif // _LIBCPP_NULLPTR
(a great deal can be uncovered with a quick grep -r /usr/include/*`
)
One thing that jumps out is the operator *
overload (returning 0 is a lot friendlier than segfaulting...).
Another thing is it doesn't look compatible with storing an address at all. Which, compared to how it goes slinging void*'s and passing NULL results to normal pointers as sentinel values, would obviously reduce the "never forget, it might be a bomb" factor.