What exactly is nullptr?

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无人及你
无人及你 2020-11-22 01:12

We now have C++11 with many new features. An interesting and confusing one (at least for me) is the new nullptr.

Well, no need anymore for the nasty mac

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  •  自闭症患者
    2020-11-22 01:30

    Here's the LLVM header.

    // -*- C++ -*-
    //===--------------------------- __nullptr --------------------------------===//
    //
    // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
    // See https://llvm.org/LICENSE.txt for license information.
    // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
    //
    //===----------------------------------------------------------------------===//
    
    #ifndef _LIBCPP_NULLPTR
    #define _LIBCPP_NULLPTR
    
    #include <__config>
    
    #if !defined(_LIBCPP_HAS_NO_PRAGMA_SYSTEM_HEADER)
    #pragma GCC system_header
    #endif
    
    #ifdef _LIBCPP_HAS_NO_NULLPTR
    
    _LIBCPP_BEGIN_NAMESPACE_STD
    
    struct _LIBCPP_TEMPLATE_VIS nullptr_t
    {
        void* __lx;
    
        struct __nat {int __for_bool_;};
    
        _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR nullptr_t() : __lx(0) {}
        _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR nullptr_t(int __nat::*) : __lx(0) {}
    
        _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR operator int __nat::*() const {return 0;}
    
        template 
            _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR
            operator _Tp* () const {return 0;}
    
        template 
            _LIBCPP_INLINE_VISIBILITY
            operator _Tp _Up::* () const {return 0;}
    
        friend _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR bool operator==(nullptr_t, nullptr_t) {return true;}
        friend _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR bool operator!=(nullptr_t, nullptr_t) {return false;}
    };
    
    inline _LIBCPP_INLINE_VISIBILITY _LIBCPP_CONSTEXPR nullptr_t __get_nullptr_t() {return nullptr_t(0);}
    
    #define nullptr _VSTD::__get_nullptr_t()
    
    _LIBCPP_END_NAMESPACE_STD
    
    #else  // _LIBCPP_HAS_NO_NULLPTR
    
    namespace std
    {
        typedef decltype(nullptr) nullptr_t;
    }
    
    #endif  // _LIBCPP_HAS_NO_NULLPTR
    
    #endif  // _LIBCPP_NULLPTR
    

    (a great deal can be uncovered with a quick grep -r /usr/include/*`)

    One thing that jumps out is the operator * overload (returning 0 is a lot friendlier than segfaulting...). Another thing is it doesn't look compatible with storing an address at all. Which, compared to how it goes slinging void*'s and passing NULL results to normal pointers as sentinel values, would obviously reduce the "never forget, it might be a bomb" factor.

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