I've started using static classes when I wish to use functions, rather than classes, as my unit of reuse. Previously, I was all about the evil of static classes. However, learning F# has made me see them in a new light.
What do I mean by this? Well, say when working up some super DRY code, I end up with a bunch of one-method classes. I may just pull these methods into a static class and then inject them into dependencies using a delegate. This also plays nicely with my dependency injection (DI) container of choice Autofac.
Of course taking a direct dependency on a static method is still usually evil (there are some non-evil uses).