When deciding whether to make a class static or non-static you need to look at what information you are trying to represent. This entails a more 'bottom-up' style of programming where you focus on the data you are representing first. Is the class you are writing a real-world object like a rock, or a chair? These things are physical and have physical attributes such as color, weight which tells you that you may want to instantiate multiple objects with different properties. I may want a black chair AND a red chair at the same time. If you ever need two configurations at the same time then you instantly know you will want to instantiate it as an object so each object can be unique and exist at the same time.
On the other end, static functions tend to lend more to actions which do not belong to a real-world object or an object that you can easily represent. Remember that C#'s predecessors are C++ and C where you can just define global functions that do not exist in a class. This lends more to 'top-down' programming. Static methods can be used for these cases where it doesn't make sense that an 'object' performs the task. By forcing you to use classes this just makes it easier to group related functionality which helps you create more maintainable code.
Most classes can be represented by either static or non-static, but when you are in doubt just go back to your OOP roots and try to think about what you are representing. Is this an object that is performing an action (a car that can speed up, slow down, turn) or something more abstract (like displaying output).
Get in touch with your inner OOP and you can never go wrong!