Process.start: how to get the output?

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無奈伤痛
無奈伤痛 2020-11-21 23:56

I would like to run an external command line program from my Mono/.NET app. For example, I would like to run mencoder. Is it possible:

  1. To get
9条回答
  •  -上瘾入骨i
    2020-11-22 00:47

    You can process your output synchronously or asynchronously.

    1. Synchronous example

    static void runCommand()
    {
        Process process = new Process();
        process.StartInfo.FileName = "cmd.exe";
        process.StartInfo.Arguments = "/c DIR"; // Note the /c command (*)
        process.StartInfo.UseShellExecute = false;
        process.StartInfo.RedirectStandardOutput = true;
        process.StartInfo.RedirectStandardError = true;
        process.Start();
        //* Read the output (or the error)
        string output = process.StandardOutput.ReadToEnd();
        Console.WriteLine(output);
        string err = process.StandardError.ReadToEnd();
        Console.WriteLine(err);
        process.WaitForExit();
    }
    

    Note that it's better to process both output and errors: they must be handled separately.

    (*) For some commands (here StartInfo.Arguments) you must add the /c directive, otherwise the process freezes in the WaitForExit().

    2. Asynchronous example

    static void runCommand() 
    {
        //* Create your Process
        Process process = new Process();
        process.StartInfo.FileName = "cmd.exe";
        process.StartInfo.Arguments = "/c DIR";
        process.StartInfo.UseShellExecute = false;
        process.StartInfo.RedirectStandardOutput = true;
        process.StartInfo.RedirectStandardError = true;
        //* Set your output and error (asynchronous) handlers
        process.OutputDataReceived += new DataReceivedEventHandler(OutputHandler);
        process.ErrorDataReceived += new DataReceivedEventHandler(OutputHandler);
        //* Start process and handlers
        process.Start();
        process.BeginOutputReadLine();
        process.BeginErrorReadLine();
        process.WaitForExit();
    }
    
    static void OutputHandler(object sendingProcess, DataReceivedEventArgs outLine) 
    {
        //* Do your stuff with the output (write to console/log/StringBuilder)
        Console.WriteLine(outLine.Data);
    }
    

    If you don't need to do complicate operations with the output, you can bypass the OutputHandler method, just adding the handlers directly inline:

    //* Set your output and error (asynchronous) handlers
    process.OutputDataReceived += (s, e) => Console.WriteLine(e.Data);
    process.ErrorDataReceived += (s, e) => Console.WriteLine(e.Data);
    

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