I\'m coming from a Java background and have started working with objects in C++. But one thing that occurred to me is that people often use pointers to objects rather than t
"Necessity is the mother of invention." The most of important difference that I would like to point out is the outcome of my own experience of coding. Sometimes you need to pass objects to functions. In that case, if your object is of a very big class then passing it as an object will copy its state (which you might not want ..AND CAN BE BIG OVERHEAD) thus resulting in an overhead of copying object .while pointer is fixed 4-byte size (assuming 32 bit). Other reasons are already mentioned above...