C# 2008
I have been working on this for a while now, and I am still confused about the use of finalize and dispose methods in code. My questions are below:
Dispose pattern:
public abstract class DisposableObject : IDisposable
{
public bool Disposed { get; private set;}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DisposableObject()
{
Dispose(false);
}
private void Dispose(bool disposing)
{
if (!Disposed)
{
if (disposing)
{
DisposeManagedResources();
}
DisposeUnmanagedResources();
Disposed = true;
}
}
protected virtual void DisposeManagedResources() { }
protected virtual void DisposeUnmanagedResources() { }
}
Example of inheritance:
public class A : DisposableObject
{
public Component components_a { get; set; }
private IntPtr handle_a;
protected override void DisposeManagedResources()
{
try
{
Console.WriteLine("A_DisposeManagedResources");
components_a.Dispose();
components_a = null;
}
finally
{
base.DisposeManagedResources();
}
}
protected override void DisposeUnmanagedResources()
{
try
{
Console.WriteLine("A_DisposeUnmanagedResources");
CloseHandle(handle_a);
handle_a = IntPtr.Zero;
}
finally
{
base.DisposeUnmanagedResources();
}
}
}
public class B : A
{
public Component components_b { get; set; }
private IntPtr handle_b;
protected override void DisposeManagedResources()
{
try
{
Console.WriteLine("B_DisposeManagedResources");
components_b.Dispose();
components_b = null;
}
finally
{
base.DisposeManagedResources();
}
}
protected override void DisposeUnmanagedResources()
{
try
{
Console.WriteLine("B_DisposeUnmanagedResources");
CloseHandle(handle_b);
handle_b = IntPtr.Zero;
}
finally
{
base.DisposeUnmanagedResources();
}
}
}