When should you use struct and not class in C#? My conceptual model is that structs are used in times when the item is merely a collection of value types. A way to
Structure types in C# or other .net languages are generally used to hold things that should behave like fixed-sized groups of values. A useful aspect of structure types is that the fields of a structure-type instance can be modified by modifying the storage location in which it is held, and in no other way. It's possible to code a structure in such a way that the only way to mutate any field is to construct a whole new instance and then use a struct assignment to mutate all the fields of the target by overwriting them with values from the new instance, but unless a struct provides no means of creating an instance where its fields have non-default values, all of its fields will be mutable if and if the struct itself is stored in a mutable location.
Note that it's possible to design a structure type so that it will essentially behave like a class type, if the structure contains a private class-type field, and redirects its own members to that of the wrapped class object. For example, a PersonCollection
might offer properties SortedByName
and SortedById
, both of which hold an "immutable" reference to a PersonCollection
(set in their constructor) and implement GetEnumerator
by calling either creator.GetNameSortedEnumerator
or creator.GetIdSortedEnumerator
. Such structs would behave much like a reference to a PersonCollection
, except that their GetEnumerator
methods would be bound to different methods in the PersonCollection
. One could also have a structure wrap a portion of an array (e.g. one could define an ArrayRange
structure which would hold a T[]
called Arr
, an int Offset
, and an int Length
, with an indexed property which, for an index idx
in the range 0 to Length-1
, would access Arr[idx+Offset]
). Unfortunately, if foo
is a read-only instance of such a structure, current compiler versions won't allow operations like foo[3]+=4;
because they have no way to determine whether such operations would attempt to write to fields of foo
.
It's also possible to design a structure to behave a like a value type which holds a variable-sized collection (which will appear to be copied whenever the struct is) but the only way to make that work is to ensure that no object to which the struct holds a reference will ever be exposed to anything which might mutate it. For example, one could have an array-like struct which holds a private array, and whose indexed "put" method creates a new array whose content is like that of the original except for one changed element. Unfortunately, it can be somewhat difficult to make such structs perform efficiently. While there are times that struct semantics can be convenient (e.g. being able to pass an array-like collection to a routine, with the caller and callee both knowing that outside code won't modify the collection, may be better than requiring both caller and callee to defensively copy any data they're given), the requirement that class references point to objects that will never be mutated is often a pretty severe constraint.