Here\'s a question that I don\'t quite understand:
The command, system(\"pause\");
is taught to new programmers as a way to pause a program and wait for
Using system("pause");
is Ungood Practice™ because
It's completely unnecessary.
To keep the program's console window open at the end when you run it from Visual Studio, use Ctrl+F5 to run it without debugging, or else place a breakpoint at the last right brace }
of main
. So, no problem in Visual Studio. And of course no problem at all when you run it from the command line.
It's problematic & annoying
when you run the program from the command line. For interactive execution you have to press a key at the end to no purpose whatsoever. And for use in automation of some task that pause
is very much undesired!
It's not portable.
Unix-land has no standard pause
command.
The pause
command is an internal cmd.exe
command and can't be overridden, as is erroneously claimed in at least one other answer. I.e. it's not a security risk, and the claim that AV programs diagnose it as such is as dubious as the claim of overriding the command (after all, a C++ program invoking system
is in position to do itself all that the command interpreter can do, and more). Also, while this way of pausing is extremely inefficient by the usual standards of C++ programming, that doesn't matter at all at the end of a novice's program.
So, the claims in the horde of answers before this are not correct, and the main reason you shouldn't use system("pause")
or any other wait command at the end of your main
, is the first point above: it's completely unnecessary, it serves absolutely no purpose, it's just very silly.