I needed to write a weighted version of random.choice (each element in the list has a different probability for being selected). This is what I came up with:
I didn't love the syntax of any of those. I really wanted to just specify what the items were and what the weighting of each was. I realize I could have used random.choices
but instead I quickly wrote the class below.
import random, string
from numpy import cumsum
class randomChoiceWithProportions:
'''
Accepts a dictionary of choices as keys and weights as values. Example if you want a unfair dice:
choiceWeightDic = {"1":0.16666666666666666, "2": 0.16666666666666666, "3": 0.16666666666666666
, "4": 0.16666666666666666, "5": .06666666666666666, "6": 0.26666666666666666}
dice = randomChoiceWithProportions(choiceWeightDic)
samples = []
for i in range(100000):
samples.append(dice.sample())
# Should be close to .26666
samples.count("6")/len(samples)
# Should be close to .16666
samples.count("1")/len(samples)
'''
def __init__(self, choiceWeightDic):
self.choiceWeightDic = choiceWeightDic
weightSum = sum(self.choiceWeightDic.values())
assert weightSum == 1, 'Weights sum to ' + str(weightSum) + ', not 1.'
self.valWeightDict = self._compute_valWeights()
def _compute_valWeights(self):
valWeights = list(cumsum(list(self.choiceWeightDic.values())))
valWeightDict = dict(zip(list(self.choiceWeightDic.keys()), valWeights))
return valWeightDict
def sample(self):
num = random.uniform(0,1)
for key, val in self.valWeightDict.items():
if val >= num:
return key