What exactly is RESTful programming?
Here is my basic outline of REST. I tried to demonstrate the thinking behind each of the components in a RESTful architecture so that understanding the concept is more intuitive. Hopefully this helps demystify REST for some people!
REST (Representational State Transfer) is a design architecture that outlines how networked resources (i.e. nodes that share information) are designed and addressed. In general, a RESTful architecture makes it so that the client (the requesting machine) and the server (the responding machine) can request to read, write, and update data without the client having to know how the server operates and the server can pass it back without needing to know anything about the client. Okay, cool...but how do we do this in practice?
The most obvious requirement is that there needs to be a universal language of some sort so that the server can tell the client what it is trying to do with the request and for the server to respond.
But to find any given resource and then tell the client where that resource lives, there needs to be a universal way of pointing at resources. This is where Universal Resource Identifiers (URIs) come in; they are basically unique addresses to find the resources.
But the REST architecture doesn’t end there! While the above fulfills the basic needs of what we want, we also want to have an architecture that supports high volume traffic since any given server usually handles responses from a number of clients. Thus, we don’t want to overwhelm the server by having it remember information about previous requests.
Therefore, we impose the restriction that each request-response pair between the client and the server is independent, meaning that the server doesn’t have to remember anything about previous requests (previous states of the client-server interaction) to respond to a new request. This means that we want our interactions to be stateless.
To further ease the strain on our server from redoing computations that have already been recently done for a given client, REST also allows caching. Basically, caching means to take a snapshot of the initial response provided to the client. If the client makes the same request again, the server can provide the client with the snapshot rather than redo all of the computations that were necessary to create the initial response. However, since it is a snapshot, if the snapshot has not expired--the server sets an expiration time in advance--and the response has been updated since the initial cache (i.e. the request would give a different answer than the cached response), the client will not see the updates until the cache expires (or the cache is cleared) and the response is rendered from scratch again.
The last thing that you’ll often here about RESTful architectures is that they are layered. We have actually already been implicitly discussing this requirement in our discussion of the interaction between the client and server. Basically, this means that each layer in our system interacts only with adjacent layers. So in our discussion, the client layer interacts with our server layer (and vice versa), but there might be other server layers that help the primary server process a request that the client does not directly communicate with. Rather, the server passes on the request as necessary.
Now, if all of this sounds familiar, then great. The Hypertext Transfer Protocol (HTTP), which defines the communication protocol via the World Wide Web is an implementation of the abstract notion of RESTful architecture (or an implementation of the abstract REST class if you're an OOP fanatic like me). In this implementation of REST, the client and server interact via GET, POST, PUT, DELETE, etc., which are part of the universal language and the resources can be pointed to using URLs.