I\'m working on an iPhone game whose code I inherited from another developer. The gaming grid is a UIScrollView having a contentSize of 1000x1000. The grid co
- (void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated
this might do the trick.... any touchesMoved can trigger a method that would scroll with a velocity propotional to the distance between the center of the screen(or anywhere else) and last recorded position of touch until a touchesEnded.