GLKTextureLoader fails when loading a certain texture the first time, but succeeds the second time

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清酒与你
清酒与你 2021-02-20 12:57

I\'m making an iPhone application with OpenGL ES 2.0 using the GLKit. I\'m using GLKTextureLoader to load textures synchronously.

The problem is that for a certain textu

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  •  情书的邮戳
    2021-02-20 13:43

    I had very similar problem and it has been solved by calling setCurrentContext.

    self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
    [EAGLContext setCurrentContext:self.context];
    

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