I\'m making an iPhone application with OpenGL ES 2.0 using the GLKit. I\'m using GLKTextureLoader to load textures synchronously.
The problem is that for a certain textu
I had very similar problem and it has been solved by calling setCurrentContext.
self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; [EAGLContext setCurrentContext:self.context];