I\'m making an iPhone application with OpenGL ES 2.0 using the GLKit. I\'m using GLKTextureLoader to load textures synchronously.
The problem is that for a certain textu
I ran into the same problem. I'm not exactly sure as to why it occurred exactly other than that it appeared that there were multiple file operations going on at the same time. For example, performing a file load (for model data) right AFTER using the texture loader for the first time would cause error 8 to pop up. I fixed it in my program by having some other operations occur after the texture loader is called for the first time.