I\'m making an iPhone application with OpenGL ES 2.0 using the GLKit. I\'m using GLKTextureLoader to load textures synchronously.
The problem is that for a certain textu
I had a similar problem. Is was caused by a texture that had width / height not power of 2. GLKTextureLoader failed on loading this and the following images. Checking glGetError() after each texture load revealed the troublemakers :-).