I have this method to generate me random colors for font:
function getRandomRolor() {
var letters = \'0123456789ABCDEF\'.split(\'\');
var color = \'#
You could use a custom function that takes a hex and darkens it by the percent lum
. You can modify it to return whatever you want back
function ColorLuminance(hex, lum) {
// validate hex string
hex = String(hex).replace(/[^0-9a-f]/gi, '');
if (hex.length < 6) {
hex = hex[0]+hex[0]+hex[1]+hex[1]+hex[2]+hex[2];
}
lum = lum || 0;
// convert to decimal and change luminosity
var rgb = "#", c, i;
for (i = 0; i < 3; i++) {
c = parseInt(hex.substr(i*2,2), 16);
c = Math.round(Math.min(Math.max(0, c + (c * lum)), 255)).toString(16);
rgb += ("00"+c).substr(c.length);
}
return rgb;
}
You could also just use hsl (Hugh, Saturation, Luminosity or Lightness). The hsl link actually goes through the above code.