I have been using the following code in my game. The Problem is that i am unable to make multi-line label in spritekit as i was able to do using CCLabelTTF...... Can Somebody he
I had the same problem. I created a drop-in replacement for SKLabelNode called DSMultilineLabelNode that supports word wrap, line breaks, etc. The underlying implementation draws the string into a graphics context and then applies that to a texture on an SKSpriteNode.
It's available on GitHub at:
https://github.com/downrightsimple/DSMultilineLabelNode