DisconnectedContext MDA when calling WMI functions in single-threaded application

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野的像风
野的像风 2021-02-20 11:23

I write an app in C#, .NET 3.0 in VS2005 with a feature of monitoring insertion/ejection of various removable drives (USB flash disks, CD-ROMs etc.). I did not want to use WMI,

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  •  伪装坚强ぢ
    2021-02-20 11:37

    There is a rather long discussion of COM Apartments and message pumping here. But the main point of interest is the message pump is used to ensure that calls in a STA are properly marshaled. Since the UI thread is the STA in question, messages would need to be pumped to ensure that everything works properly.

    The WM_DEVICECHANGE message can actually be sent to the window multiple times. So in the case where you call GetDrives directly, you effectively end up with recursive calls. Put a break point on the GetDrives call and then attach a device to fire the event.

    The first time you hit the break point, everything in fine. Now press F5 to continue and you will hit the break point a second time. This time the call stack is something like:

    [In a sleep, wait, or join] DeleteMeWindowsForms.exe!DeleteMeWindowsForms.Form1.WndProc(ref System.Windows.Forms.Message m) Line 46 C# System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x13 bytes
    System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes
    System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.DebuggableCallback(System.IntPtr hWnd, int msg, System.IntPtr wparam, System.IntPtr lparam) + 0x64 bytes [Native to Managed Transition]
    [Managed to Native Transition]
    mscorlib.dll!System.Threading.WaitHandle.InternalWaitOne(System.Runtime.InteropServices.SafeHandle waitableSafeHandle, long millisecondsTimeout, bool hasThreadAffinity, bool exitContext) + 0x2b bytes mscorlib.dll!System.Threading.WaitHandle.WaitOne(int millisecondsTimeout, bool exitContext) + 0x2d bytes
    mscorlib.dll!System.Threading.WaitHandle.WaitOne() + 0x10 bytes System.Management.dll!System.Management.MTAHelper.CreateInMTA(System.Type type) + 0x17b bytes
    System.Management.dll!System.Management.ManagementPath.CreateWbemPath(string path) + 0x18 bytes System.Management.dll!System.Management.ManagementClass.ManagementClass(string path) + 0x29 bytes
    DeleteMeWindowsForms.exe!DeleteMeWindowsForms.Form1.GetDrives() Line 23 + 0x1b bytes C#

    So effectively the window messages are being pumped to ensure the COM calls are properly marshalled, but this has the side effect of calling your WndProc and GetDrives again (as there are pending WM_DEVICECHANGE messages) while still in a previous GetDrives call. When you use BeginInvoke, you remove this recursive call.

    Again, put a breakpoint on the GetDrives call and press F5 after the first time it's hit. The next time around, wait a second or two then press F5 again. Sometimes it will fail, sometimes it won't and you'll hit your breakpoint again. This time, your callstack will include three calls to GetDrives, with the last one triggered by the enumeration of the diskDriveList collection. Because again, the messages are pumped to ensure the calls are marshaled.

    It's hard to pinpoint exactly why the MDA is triggered, but given the recursive calls it reasonable to assume the COM context may be torn down prematurely and/or an object is collected before the underlying COM object can be released.

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