I\'m getting started with the Silverlight Bing Maps control. How do I add a Pushpin to a map programmatically with C#?
Thank you!
Unknown,
Here is a step-by-step post for building a Silverlight app that displays a Bing map of the US, and adds a pushpin at each clicked location. And just for fun I added some "hover" functionality when you browse over the pushpins.
Step 1: Create a sample Silverlight application with Visual Studio (File / New Project / Silverlight Application)
Step 2: Add the two Bing DLL references to the Silverlight application project
Folder: C:\Program Files\Bing Maps Silverlight Control\V1\Libraries\ File 1: Microsoft.Maps.MapControl.dll File 2: Microsoft.Maps.MapControl.Common.dll
Step 3: Edit the MainPage.xaml, and add the following namespace at the top:
xmlns:Maps="clr-namespace:Microsoft.Maps.MapControl;assembly=Microsoft.Maps.MapControl"
Step 4: Edit the MainPage.xaml, and place the following code inside the UserControl's Grid:
Step 5: Edit the MainPage.cs, and add the following using statement:
using Microsoft.Maps.MapControl;
Step 6: Edit the MainPage.cs, and replace the MainPage class with the following code:
public partial class MainPage : UserControl
{
private MapLayer m_PushpinLayer;
public MainPage()
{
InitializeComponent();
base.Loaded += OnLoaded;
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
base.Loaded -= OnLoaded;
m_PushpinLayer = new MapLayer();
x_Map.Children.Add(m_PushpinLayer);
x_Map.MouseClick += OnMouseClick;
}
private void AddPushpin(double latitude, double longitude)
{
Pushpin pushpin = new Pushpin();
pushpin.MouseEnter += OnMouseEnter;
pushpin.MouseLeave += OnMouseLeave;
m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter);
}
private void OnMouseClick(object sender, MapMouseEventArgs e)
{
Point clickLocation = e.ViewportPoint;
Location location = x_Map.ViewportPointToLocation(clickLocation);
AddPushpin(location.Latitude, location.Longitude);
}
private void OnMouseLeave(object sender, MouseEventArgs e)
{
Pushpin pushpin = sender as Pushpin;
// remove the pushpin transform when mouse leaves
pushpin.RenderTransform = null;
}
private void OnMouseEnter(object sender, MouseEventArgs e)
{
Pushpin pushpin = sender as Pushpin;
// scaling will shrink (less than 1) or enlarge (greater than 1) source element
ScaleTransform st = new ScaleTransform();
st.ScaleX = 1.4;
st.ScaleY = 1.4;
// set center of scaling to center of pushpin
st.CenterX = (pushpin as FrameworkElement).Height / 2;
st.CenterY = (pushpin as FrameworkElement).Height / 2;
pushpin.RenderTransform = st;
}
}
Step 7: Build and Run!
Cheers, Jim McCurdy
Face To Face Software and YinYangMoney