Using STL algorithms, is it better to pass a function pointer or a functor?

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臣服心动
臣服心动 2021-02-20 05:04

Which of these 2 methods is better and why?

Method 1:

void fun(int i) {
  //do stuff
}

...
for_each(a.begin(), a.end(), fun);

Method 2

6条回答
  •  说谎
    说谎 (楼主)
    2021-02-20 05:28

    To clear up a misconception of what a compiler can inline, a good enough compiler can inline function pointers. It can just inline function objects more easily since there is more static information available. E.g., a pointer to a function that takes no parameters and returns a bool is of type bool (*)(), while a functor has an explicit type, namely, the functor, and the template instantiation can statically call the functor operator, rather than having to call through a function pointer.

    In practice, though, it's mainly a matter of giving the compiler enough information to optimize effectively.

    For example, Visual C++ 2008, given the following code with full optimizations:

    #include "stdafx.h"
    #include 
    
    const char print_me[]= "hello!";
    
    class print_functor
    {
    public:
        void operator()(char c)
        {
            printf("%c", c);
        }
    };
    
    void print_function(char c)
    {
        printf("%c", c);
    }
    
    int _tmain(int argc, _TCHAR* argv[])
    {
        std::for_each(print_me, print_me + sizeof(print_me)/sizeof(print_me[0]), print_functor());
        printf("\n");
    
        std::for_each(print_me, print_me + sizeof(print_me)/sizeof(print_me[0]), print_function);
    
        return 0;
    }
    

    inlines both std::for_each calls completely. Incidentally, on the PC, the first for_each has an unnecessary lea ecx, [ecx].

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