In the following code, I\'m trying to draw two lines: One with a subpixel width (0.5) and the other with 1px width:
var img = new Bitmap(256, 256);
Subpixel lines can be drawn as thin rectangles.
Here's how to do this:
public static class GraphicsExtensions
{
public static void DrawLineAnyWidth(this Graphics gr, Pen pen, PointF pt1, PointF pt2)
{
if (pen.Width > 1.5f)
{
gr.DrawLine(pen, pt1, pt2);
}
else
{
var poly = new PointF[5];
var h = pen.Width * 0.5f;
var br = new SolidBrush(pen.Color);
poly[0] = SidePoint(pt1, pt2, -h);
poly[1] = SidePoint(pt1, pt2, h);
poly[2] = SidePoint(pt2, pt1, -h);
poly[3] = SidePoint(pt2, pt1, h);
poly[4] = poly[0];
gr.FillPolygon(br, poly);
br.Dispose();
}
}
static PointF SidePoint(PointF pa, PointF pb, float h)
{
float Dx = pb.X - pa.X;
float Dy = pb.Y - pa.Y;
float D = (float)Math.Sqrt(Dx * Dx + Dy * Dy);
return new PointF(pa.X + Dy * h / D, pa.Y - Dx * h / D);
}
}
Example:
var bmp = new Bitmap(200, 350);
using (var gr = Graphics.FromImage(bmp))
{
gr.Clear(Color.White);
gr.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
var pen = new Pen(Color.IndianRed);
for (int i = 1; i < 30; i++)
{
var pa = new PointF(50, 20 + i * 10);
var pb = new PointF(150, 30 + i * 10);
pen.Width = i * 0.1f;
gr.DrawLineAnyWidth(pen, pa, pb);
}
}
Result of example: