This should be an easy task, and I have googled it, but I can\'t figure out why any of the examples are working for me.
Basically, I want to place tiles on the ground in
You could use the forward vector of the object, something like this:
public GameObject frontObject; public float distance; void Update () { frontObject.transform.position = Camera.main.transform.position + Camera.main.transform.forward * distance; }