AffineTransform without transforming Stroke?

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-上瘾入骨i
-上瘾入骨i 2021-02-19 15:20

When using the Graphics2D scale() function with two different parameters (scaling by different ratios in x- and y-direction), everything drawn later on this Graphic

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  •  攒了一身酷
    2021-02-19 15:29

    Turns out my question was not so horrible difficult, and that my two ideas given in the question are actually the same idea. Here is a TransformedStroke class which implements a distorted Stroke by transforming the Shape.

    import java.awt.*;
    import java.awt.geom.*;
    
    
    /**
     * A implementation of {@link Stroke} which transforms another Stroke
     * with an {@link AffineTransform} before stroking with it.
     *
     * This class is immutable as long as the underlying stroke is
     * immutable.
     */
    public class TransformedStroke
        implements Stroke
    {
        /**
         * To make this serializable without problems.
         */
        private static final long serialVersionUID = 1;
    
        /**
         * the AffineTransform used to transform the shape before stroking.
         */
        private AffineTransform transform;
        /**
         * The inverse of {@link #transform}, used to transform
         * back after stroking.
         */
        private AffineTransform inverse;
    
        /**
         * Our base stroke.
         */
        private Stroke stroke;
    
    
        /**
         * Creates a TransformedStroke based on another Stroke
         * and an AffineTransform.
         */
        public TransformedStroke(Stroke base, AffineTransform at)
            throws NoninvertibleTransformException
        {
            this.transform = new AffineTransform(at);
            this.inverse = transform.createInverse();
            this.stroke = base;
        }
    
    
        /**
         * Strokes the given Shape with this stroke, creating an outline.
         *
         * This outline is distorted by our AffineTransform relative to the
         * outline which would be given by the base stroke, but only in terms
         * of scaling (i.e. thickness of the lines), as translation and rotation
         * are undone after the stroking.
         */
        public Shape createStrokedShape(Shape s) {
            Shape sTrans = transform.createTransformedShape(s);
            Shape sTransStroked = stroke.createStrokedShape(sTrans);
            Shape sStroked = inverse.createTransformedShape(sTransStroked);
            return sStroked;
        }
    
    }
    

    My paint-method using it then looks like this:

    public void paintComponent(Graphics context) {
        super.paintComponent(context);
        Graphics2D g = (Graphics2D)context.create();
    
        int height = getHeight();
        int width = getWidth();
    
        g.scale(width/4.0, height/7.0);
    
        try {
            g.setStroke(new TransformedStroke(new BasicStroke(2f),
                                              g.getTransform()));
        }
        catch(NoninvertibleTransformException ex) {
            // should not occur if width and height > 0
            ex.printStackTrace();
        }
    
        g.setColor(Color.BLACK);
        g.draw(new Rectangle( 1, 2, 2, 4));
    }
    

    Then my window looks like this:

    screenshot of undistorted stroke

    I'm quite content with this, but if someone has more ideas, feel free to answer nevertheless.


    Attention: This g.getTransform() is returning the complete transformation of g relative to the device space, not only the transformation applied after the .create(). So, if someone did some scaling before giving the Graphics to my component, this would still draw with a 2-device-pixel width stroke, not 2 pixels of the grapics given to my method. If this would be a problem, use it like this:

    public void paintComponent(Graphics context) {
        super.paintComponent(context);
        Graphics2D g = (Graphics2D)context.create();
    
        AffineTransform trans = new AffineTransform();
    
        int height = getHeight();
        int width = getWidth();
    
        trans.scale(width/4.0, height/7.0);
        g.transform(trans);
    
        try {
            g.setStroke(new TransformedStroke(new BasicStroke(2f),
                                              trans));
        }
        catch(NoninvertibleTransformException ex) {
            // should not occur if width and height > 0
            ex.printStackTrace();
        }
    
        g.setColor(Color.BLACK);
        g.draw(new Rectangle( 1, 2, 2, 4));
    }
    

    In Swing normally your Graphics given to the paintComponent is only translated (so (0,0) is the upper left corner of your component), not scaled, so there is no difference.

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