Where can I find soft-multiply and divide algorithms?

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萌比男神i
萌比男神i 2021-02-19 09:00

I\'m working on a micro-controller without hardware multiply and divide. I need to cook up software algorithms for these basic operations that are a nice balance of compact siz

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  •  醉话见心
    2021-02-19 09:48

    It turns out that I still have some old 68000 assembler code for long multiplication and long division. 68000 code is pretty clean and simple, so should be easy to translate for your chip.

    The 68000 had multiply and divide instructions IIRC - I think these were written as a learning exercise.

    Decided to just put the code here. Added comments and, in the process, fixed a problem.

    ;
    ; Purpose  : division of longword by longword to give longword
    ;          : all values signed.
    ; Requires : d0.L == Value to divide
    ;          : d1.L == Value to divide by
    ; Changes  : d0.L == Remainder
    ;          : d2.L == Result
    ;          : corrupts d1, d3, d4
    ;
    
            section text
    
    ldiv:   move    #0,d3     ; Convert d0 -ve to +ve - d3 records original sign
            tst.l   d0
            bpl.s   lib5a
            neg.l   d0
            not     d3
    lib5a:  tst.l   d1        ; Convert d1 -ve to +ve - d3 records result sign
            bpl.s   lib5b
            neg.l   d1
            not     d3
    lib5b:  tst.l   d1        ; Detect division by zero (not really handled well)
            bne.s   lib3a
            rts
    lib3a:  moveq.l #0,d2     ; Init working result d2
            moveq.l #1,d4     ; Init d4
    lib3b:  cmp.l   d0,d1     ; while d0 < d1 {
            bhi.s   lib3c
            asl.l   #1,d1     ; double d1 and d4
            asl.l   #1,d4
            bra.s   lib3b     ; }
    lib3c:  asr.l   #1,d1     ; halve d1 and d4
            asr.l   #1,d4
            bcs.s   lib3d     ; stop when d4 reaches zero
            cmp.l   d0,d1     ; do subtraction if appropriate
            bhi.s   lib3c
            or.l    d4,d2     ; update result
            sub.l   d1,d0
            bne.s   lib3c
    lib3d:                    ; fix the result and remainder signs
    ;       and.l   #$7fffffff,d2  ; don't know why this is here
            tst     d3
            beq.s   lib3e
            neg.l   d2
            neg.l   d0
    lib3e:  rts
    
    ;
    ; Purpose  : Multiply long by long to give long
    ; Requires : D0.L == Input 1
    ;          : D1.L == Input 2
    ; Changes  : D2.L == Result
    ;          : D3.L is corrupted
    ;
    
    lmul:   move    #0,d3       ; d0 -ve to +ve, original sign in d3
            tst.l   d0
            bpl.s   lib4c
            neg.l   d0
            not     d3
    lib4c:  tst.l   d1          ; d1 -ve to +ve, result sign in d3
            bpl.s   lib4d
            neg.l   d1
            not     d3
    lib4d:  moveq.l #0,d2       ; init d2 as working result
    lib4a:  asr.l   #1,d0       ; shift d0 right
            bcs.s   lib4b       ; if a bit fell off, update result
            asl.l   #1,d1       ; either way, shift left d1
            tst.l   d0
            bne.s   lib4a       ; if d0 non-zero, continue
            tst.l   d3          ; basically done - apply sign?
            beq.s   lib4e       ; was broken! now fixed
            neg.l   d2
    lib4e:  rts
    lib4b:  add.l   d1,d2      ; main loop body - update result
            asl.l   #1,d1
            bra.s   lib4a
    

    By the way - I never did figure out whether it was necessary to convert everything to positive at the start. If you're careful with the shift operations, that may be avoidable overhead.

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