What is the method of getting the return value from spawning a sub-process within windows? It looks like ShellExecute()
is simpler to use than is CreateProce
Here is a complete code based in http://msdn.microsoft.com/en-us/library/windows/desktop/ms682512%28v=vs.85%29.aspx and the solution of hmjd:
#include
#include
int main()
{
const size_t stringSize = 1000;
STARTUPINFO si;
PROCESS_INFORMATION pi;
DWORD exit_code;
char commandLine[stringSize] = "C:\\myDir\\someExecutable.exe param1 param2";
WCHAR wCommandLine[stringSize];
mbstowcs (wCommandLine, commandLine, stringSize);
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
// Start the child process.
if( !CreateProcess( NULL, // No module name (use command line)
wCommandLine, // Command line
NULL, // Process handle not inheritable
NULL, // Thread handle not inheritable
FALSE, // Set handle inheritance to FALSE
0, // No creation flags
NULL, // Use parent's environment block
NULL, // Use parent's starting directory
&si, // Pointer to STARTUPINFO structure
&pi ) // Pointer to PROCESS_INFORMATION structure
)
{
printf("CreateProcess failed (%d).\n", GetLastError() );
return -1;
}
// Wait until child process exits.
WaitForSingleObject( pi.hProcess, INFINITE );
GetExitCodeProcess(pi.hProcess, &exit_code);
printf("the execution of: \"%s\"\nreturns: %d\n", commandLine, exit_code);
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
return 0;
}
(runs as VS2005 console application in windows XP)