In the SDL wiki it says
Use this function to perform a fast blit from the source surface to the destination surface.
However that
Official code sample
Intuitively, it means to "draw a sprite on top of another surface".
This operation can be GPU accelerated with SDL_Texture
+ SDL_RenderCopy
.
Have a look at http://hg.libsdl.org/SDL/file/e12c38730512/test/testsprite2.c for an example, in particular the comment:
/* Blit the sprite onto the screen */
SDL_RenderCopy(renderer, sprite, NULL, position);
which explicitly says that SDL_RenderCopy
is a way to blit.
In that example, the texture is created and sent to the GPU memory only once, and from then on it is reused efficiently, see also: Difference between surface and texture (SDL / general)
When I run this example on Ubuntu 15.10, nvidia-settings
says that GPU usage is goes to 100%, and I get a much higher FPS than by drawing pixel by pixel to the screen, so it is GPU accelerated.