I\'m working on a project that requires my user script be run on pages as they are rendered without executing any of the page\'s JavaScript. That is to say, we need to browse wi
this can be patched like this:
You can say NO to NoScript + setTimeout = failed
In greasemonkey.js
: find [ injectScripts ]: function..... add our GM-api.....
Add this code:
sandbox.setTimeOut = function (callback, timeout, p1,p2,p3/*....*/){
var args = Array.prototype.slice.call(arguments,2);
return sandbox.window.setTimeout(function(){
return callback.apply(sandbox, args);
} ,timeout);
}
or
sandbox.setInterval = function (callback, timeout, p1,p2,p3/*....*/){
var args = Array.prototype.slice.call(arguments,2);
return sandbox.window.setInterval(function(){
return callback.apply(sandbox, args);
} ,timeout);
}
This code is working fine, I have used it since May 2010.
In user.js
you can test it like this:
setTimeout(alert,1000, 'i am happy');
var loopid = setInterval(alert, 1000, 'I am happy again');
setTimeout(clearInterval, 5000, loopid);
var j=300;
for(;~j;j--){ //running perfectly!
setTimeout(alert, 1000+20*j, 'I am happy' )
}
sandbox.kk_setTimeout = function (func, timeout, repeat_type, p1,p2,p3/*....*/){
var callback = { k100: sandbox };
var args = Array.slice.call(arguments,3);
// repeat_type: 0=once 1=repeatng, after fired stopped 2=always repeat
if(repeat_type!=2){
callback.notify = function (timer){ func.apply(this.k100,args); }
var timerCC = Components.Constructor("@mozilla.org/timer;1", "nsITimer", 'initWithCallback');
var R = repeat_type?1:0;
} else {
callback.observe = function (subject, topic, data) { func.call(this.k100); };
var timerCC = Components.Constructor("@mozilla.org/timer;1", "nsITimer", 'init');
var R = 2;
}
return new timerCC(callback, timeout, R);
}
// now have to test it:
var test100 = kk_setTimeout(alert, 1000, 0, 'i am timer'); //running = setTimeout
var test100 = kk_setTimeout(alert, 1000, 2, 'i am timer'); //running = setInterval
test100.cancal() ; //clear it by cancel() method
kk_setTimeout(alert, 1000+20*j, 2, 'i am happy' );
var j=300;
for(;~j;j--){
kk_setTimeout(alert, 1000+20*j, 0, 'i am happy 2' );
}
//bug:
//this solution 2 running after about 3-8 times differently stop, why bug ? i don't know.
// you will fail to use many times(over 3-8 time) kk_timeout(); or using repeat_type = 2 after fired 3-8 times timeout
//or running total time max about 20-30 seconds stop
//--- this maybe stop by option in about:config -- about [max javascript run time]
china-kkmove patched
edit to add…
Sorry everyone,
There are still a few patches to the code that I forgot to write:
sandbox.window = sandbox._proto_; // add this line also to the solution 1#
This error just came to my mind this morning.