Since requestAudioFocus(AudioManager.OnAudioFocusChangeListener l, int streamType, int durationHint)
is deprecated in API O , how do you set audio focus change list
Another option is to use AudiomanagerCompat together with AudioAttributesCompat and AudioRequestCompat, all part of Jetpack (androidx) compatibility libraries: https://developer.android.com/reference/androidx/media/AudioManagerCompat
In this way, you can use the same code for Android O+ and also for previous versions (without conditional checks on the API version. But one of the drawbacks of this approach is that you can't use: .setAcceptsDelayedFocusGain(true)
If you decide for this approach, then you have to use requestAudioFocus(mAudioManager, mFocusRequest) and abandonAudioFocusRequest(mAudioManager, mFocusRequest) to obtain and release audio focus.
Partial sample code (in Kotlin): (Note: if you do not use Timber for logging, replace it by the standard Log function)
class MyClass : AudioManager.OnAudioFocusChangeListener {
internal var audioManager: AudioManager? = null
private var focusRequest: AudioFocusRequestCompat? = null
private var playbackAttributes : AudioAttributesCompat? = null
// Create AudioManager and other audio related objects
audioManager = getSystemService(Context.AUDIO_SERVICE) as AudioManager?
playbackAttributes = AudioAttributesCompat.Builder()
.setUsage(AudioAttributesCompat.USAGE_MEDIA)
.setContentType(AudioAttributesCompat.CONTENT_TYPE_SPEECH)
.build()
focusRequest = AudioFocusRequestCompat.Builder(AudioManagerCompat.AUDIOFOCUS_GAIN)
.setAudioAttributes(playbackAttributes ?: return)
.setWillPauseWhenDucked(false)
.setOnAudioFocusChangeListener(this)
.build()
// Request audio focus and check if it was granted to us
if (requestAudioFocus(audioManager!!, focusRequest!!) == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
// We obtained audio focus
}
else {
// We could not obtain audio focus
}
// And to remove audio focus
if (audioManager != null && focusRequest != null)
abandonAudioFocusRequest(audioManager!!, focusRequest!!)
// Implementation of OnAudioFocusChangeListener
override fun onAudioFocusChange(focusState: Int) {
// Invoked when the audio focus of the system is updated.
when (focusState) {
AudioManager.AUDIOFOCUS_GAIN -> {
// We recovered audio focus.
Timber.d("Audio Focus obtained")
}
AudioManager.AUDIOFOCUS_LOSS -> {
// Lost focus for an unbounded amount of time
Timber.d("Audio Focus lost")
}
AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK -> {
// Lost focus for a short time, but it's ok to keep playing at an attenuated level
Timber.d("Audio Focus transient loss - can duck")
}
AudioManager.AUDIOFOCUS_LOSS_TRANSIENT -> {
// Lost focus for a short time
Timber.d("Audio Focus transient loss - cannot duck")
}
}
}
}