Graph rendering using 3D acceleration

前端 未结 12 1921
鱼传尺愫
鱼传尺愫 2021-02-15 17:56

We generate graphs for huge datasets. We are talking 4096 samples per second, and 10 minutes per graph. A simple calculation makes for 4096 * 60 * 10 = 2457600 samples per lineg

12条回答
  •  Happy的楠姐
    2021-02-15 18:29

    Mark Bessey mentioned it, that you might lack the pixels to display the graph. But given your explanations, I assume you know what you are doing.

    OpenGL has an orthogonal mode that has a z-coordinate inside (0;1). There is no perspective projection, the polygons you draw will be planar to the screen clipping area.

    DirectX will have similar. On OpenGL, it's called gluOrtho2d().

提交回复
热议问题