When planning out my programs, I often start with a chain of thought like so:
A football team is just a list of football players. Therefore, I should
When you consider your team as a list of players, you are projecting the "idea" of a foot ball team down to one aspect: You reduce the "team" to the people you see on the field. This projection is only correct in a certain context. In a different context, this might be completely wrong. Imagine you want to become a sponsor of the team. So you have to talk to the managers of the team. In this context the team is projected to the list of its managers. And these two lists usually don't overlap very much. Other contexts are the current versus the former players, etc.
So the problem with considering a team as a list of its players is that its semantic depends on the context and that it cannot be extended when the context changes. Additionally it is hard to express, which context you are using.
When you using a class with only one member (e.g. IList activePlayers
), you can use the name of the member (and additionally its comment) to make the context clear. When there are additional contexts, you just add an additional member.
In some cases it might be overkill to create an extra class. Each class definition must be loaded through the classloader and will be cached by the virtual machine. This costs you runtime performance and memory. When you have a very specific context it might be OK to consider a football team as a list of players. But in this case, you should really just use a IList
, not a class derived from it.
When you have a very specific context, it is OK to consider a team as a list of players. For example inside a method it is completely OK to write:
IList footballTeam = ...
When using F#, it can even be OK to create a type abbreviation:
type FootballTeam = IList
But when the context is broader or even unclear, you should not do this. This is especially the case when you create a new class whose context in which it may be used in the future is not clear. A warning sign is when you start to add additional attributes to your class (name of the team, coach, etc.). This is a clear sign that the context where the class will be used is not fixed and will change in the future. In this case you cannot consider the team as a list of players, but you should model the list of the (currently active, not injured, etc.) players as an attribute of the team.