I\'m a real Erlang newbie (started 1 week ago), and I\'m trying to learn this language by creating a small but efficient chat server. (When I say efficient I mean I have 5 serve
Now, Messaging systems are what everyone wants to do when they come to Erlang because the two naturally blend. However, there are a number of things to look into before one continues. Messaging basically involves the following things: User Registration
, User Authentication
, Sessions Management
,Logging
, Message Switching/routing
e.t.c.
Now, to do all or most of these, one needs to have a Database, certainly IN-MEMORY, thats leads me to either Mnesia
or ETS Tables
. Since you are new to Erlang, i suppose you have not yet really mastered working with these. At one moment, you will need to maintain Who is communicating with who
, Who is available for Chat
e.t.c. Hence you might need to look up things and write things some where.
Another thing is you have not told us the Client. Is it going to be a Web Client (HTTP), is it an entirely new protocol you are implementing over raw Sockets ? Which ever way, you will need to master something called: Concurrency in Erlang
. If a user connects and is assigned an ID
, if your design is A process Per User
, then you will have to save the Pids of these Processes or register them against some criteria, yet again monitor them if they die e.t.c. Which brings me to OTP
and Supervision trees
. There is quite alot, however, tell us more about the Client and Server interaction, the Network Communication you need e.t.c. Or is it just a simple Erlang RPC project you are doing for your own revision ?
EDIT
Use ETS Tables
, or use Mnesia RAM tables
. Do not think of registering these Pids or Storing them in a list, Array or set. Look at this solution which was given to this question