We are developing an OpenGL game on android using the NativeActivity class. So far everything went OK, but now we need to access some functionality that only seems to be availab
Ech, I've been staring at the code for couple of hours and didn't see it. Then left the desk, came back and there it was:
Instead of these two lines
float xdpi = jni->GetFloatField(displayMetricsClass, xdpi_id);
int height = jni->GetIntField(displayMetricsClass, height_id);
I should have used:
float xdpi = jni->GetFloatField(displayMetrics, xdpi_id);
int height = jni->GetIntField(displayMetrics, height_id);
Doh :)
(at least it can serve as an example if someone wants to get DPI the hard way :) )