I have a hopefully quick question: Is it possible to delay execution of ShellExecute a little bit?
I have an application with autoupdater. After it downloads all necess
This routine is some utils code in our game engine. It can run an executable and optionally wait for it to exit. It will return its exit code:
function TSvUtils.FileExecute(ahWnd: Cardinal; const aFileName, aParams, aStartDir: string; aShowCmd: Integer; aWait: Boolean): Integer;
var
Info: TShellExecuteInfo;
ExitCode: DWORD;
begin
Result := -1;
FillChar(Info, SizeOf(Info), 0);
Info.cbSize := SizeOf(TShellExecuteInfo);
with Info do begin
fMask := SEE_MASK_NOCLOSEPROCESS;
Wnd := ahWnd;
lpFile := PChar(aFileName);
lpParameters := PChar(aParams);
lpDirectory := PChar(aStartDir);
nShow := aShowCmd;
end;
if ShellExecuteEx(@Info) then
begin
if aWait then
begin
repeat
Sleep(1);
Application.ProcessMessages;
GetExitCodeProcess(Info.hProcess, ExitCode);
until (ExitCode <> STILL_ACTIVE) or Application.Terminated;
CloseHandle(Info.hProcess);
Result := ExitCode;
end;
end
end;
Here is some code that can check to see if a process exists. So... current app calls the updater and terminates. The updater can check to see if old app has terminated and do it's thing (rename, update, delete, etc):
function TSvUtils.ProcessExists(const aExeFileName: string; aBringToForgound: Boolean=False): Boolean;
var
ContinueLoop: BOOL;
FSnapshotHandle: THandle;
FProcessEntry32: TProcessEntry32;
begin
FSnapshotHandle := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
FProcessEntry32.dwSize := SizeOf(FProcessEntry32);
ContinueLoop := Process32First(FSnapshotHandle, FProcessEntry32);
Result := False;
while Integer(ContinueLoop) <> 0 do
begin
if ((UpperCase(ExtractFileName(FProcessEntry32.szExeFile)) =
UpperCase(aExeFileName)) or (UpperCase(FProcessEntry32.szExeFile) =
UpperCase(aExeFileName))) then
begin
if aBringToForgound then
EnumWindows(@BringToForgroundEnumProcess, FProcessEntry32.th32ProcessID);
Result := True;
end;
ContinueLoop := Process32Next(FSnapshotHandle, FProcessEntry32);
end;
CloseHandle(FSnapshotHandle);
end;