At first, sorry for my bad english. I have fragment of code:
long x = 9223372036854775807L;
double f = x;
Console.WriteLine(x);
Console.WriteLine(f);
The language has some implicit conversion built into it.
The following table is from the documentation, which is why you are allowed to assign the value without an explicit cast or conversion:
From To
===============================================================================
sbyte short , int, long, float, double, or decimal
byte short , ushort, int, uint, long, ulong, float, double, or decimal
short int , long, float, double, or decimal
ushort int , uint, long, ulong, float, double, or decimal
int long , float, double, or decimal
uint long , ulong, float, double, or decimal
long float , double, or decimal
char ushort , int, uint, long, ulong, float, double, or decimal
float double
ulong float , double, or decimal
And in the documentation it states (emphasis mine):
Precision but not magnitude might be lost in the conversions from int, uint, long, or ulong to float and from long or ulong to double.