I have a WPF window with a few controls (buttons, groupboxes, etc) and one big Viewport3D
within a Border
.
The viewport shows a 3D scene and I
It always difficult to answer without having some code to actually test, because without it, we are just guessing really. Either way, I can't comment on your particular situation, but in general, if we want to stop some pre-defined action from happening in an event, then we typically handle that event and set the e.Handled
property to true
.
Seeing as you already want to handle the KeyDown
event to detect the use of the arrow keys, then you could set the e.Handled
property to true
at the same time. However, you should handle the PreviewKeyDown
event instead, because it occurs before the KeyDown
event and so is more likely to have the effect that you want. Try something like this:
private void TextBox_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Left || e.Key == Key.Right)
{
// Move your camera here
e.Handled = true;
}
}