I\'m looking for an optimal way to resize wrapping text in a TextView
so that it will fit within its getHeight and getWidth bounds. I\'m not simply looking for
Here's yet another solution, just for kicks. It's probably not very efficient, but it does cope with both height and width of the text, and with marked-up text.
@Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec)
{
if ((MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED)
&& (MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.UNSPECIFIED)) {
final float desiredWidth = MeasureSpec.getSize(widthMeasureSpec);
final float desiredHeight = MeasureSpec.getSize(heightMeasureSpec);
float textSize = getTextSize();
float lastScale = Float.NEGATIVE_INFINITY;
while (textSize > MINIMUM_AUTO_TEXT_SIZE_PX) {
// Measure how big the textview would like to be with the current text size.
super.onMeasure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
// Calculate how much we'd need to scale it to fit the desired size, and
// apply that scaling to the text size as an estimate of what we need.
final float widthScale = desiredWidth / getMeasuredWidth();
final float heightScale = desiredHeight / getMeasuredHeight();
final float scale = Math.min(widthScale, heightScale);
// If we don't need to shrink the text, or we don't seem to be converging, we're done.
if ((scale >= 1f) || (scale <= lastScale)) {
break;
}
// Shrink the text size and keep trying.
textSize = Math.max((float) Math.floor(scale * textSize), MINIMUM_AUTO_TEXT_SIZE_PX);
setTextSize(TypedValue.COMPLEX_UNIT_PX, textSize);
lastScale = scale;
}
}
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}