I\'ve tried
[[CCTextureCache sharedTextureCache] addImage: @\"still.png\"];
But I always end up with a distorted image for some reason. It\'s m
In cocos2d v3, I was able to accomplish this with...
[mySprite setSpriteFrame:[CCSpriteFrame frameWithImageNamed:@"two.png"]]
...but I have no idea if this has side effects that will hurt me in the long run. :)