I\'ve tried
[[CCTextureCache sharedTextureCache] addImage: @\"still.png\"];
But I always end up with a distorted image for some reason. It\'s m
urSprite = [CCSprite spriteWithFile:@"one.png"]; urSprite.position = ccp(240,160); [self urSprite z:5 tag:1]; // Changing the image of the same sprite [urSprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"two.png"]];