Lua 'require' but files are only in memory

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甜味超标
甜味超标 2021-02-14 16:59

Setting: I\'m using Lua from a C/C++ environment.

I have several lua files on disk. Those are read into memory and some more memory-only lua files become available duri

3条回答
  •  囚心锁ツ
    2021-02-14 17:45

    There is no package.loaders in lua 5.2
    It called package.searchers now.

    #include 
    #include 
    #include 
    
    std::string    module_script;
    
    
    int MyLoader(lua_State *L)
    {
        const char *name = luaL_checkstring(L, 1);  // Module name
    
    //  std::string    result = SearchScript(name); // Search your database.
        std::string    result = module_script;      // Just for demo.
    
        if( luaL_loadbuffer(L, result.c_str(), result.size(), name) )
        {
            printf("%s", lua_tostring(L, -1));
            lua_pop(L, 1);
        }
    
        return 1;
    }
    
    void SetLoader(lua_State* L)
    {
        lua_register(L, "my_loader", MyLoader);
    
        std::string     str;
    
    //  str += "table.insert(package.loaders,   2, my_loader) \n";   // Older than lua v5.2
        str += "table.insert(package.searchers, 2, my_loader) \n";
    
        luaL_dostring(L, str.c_str());
    }
    
    void SetModule()
    {
        std::string     str;
    
        str += "print([[It is add.lua]]) \n";
        str += "return { func = function() print([[message from add.lua]]) end } \n";
    
        module_script=str;
    }
    
    void LoadMainScript(lua_State* L)
    {
        std::string     str;
    
        str += "dev = require [[add]] \n";
        str += "print([[It is main.lua]]) \n";
        str += "dev.func() \n";
    
        if ( luaL_loadbuffer(L, str.c_str(), str.size(), "main") )
        {
            printf("%s", lua_tostring(L, -1));
            lua_pop(L, 1);
            return;
        }
    }
    
    int main()
    {
        lua_State*  L = luaL_newstate();
    
        luaL_openlibs(L);
    
        SetModule(L);       // Write down module in memory. Lua not load it yet.
        SetLoader(L);
        LoadMainScript(L);
    
        lua_pcall(L,0,0,0);
        lua_close(L);
    
        return 0;
    }
    

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