OpenGL or Direct3D for a new Windows game project? Or something else?

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小鲜肉
小鲜肉 2021-02-14 16:22

I\'m starting a hobby game project on Windows that will make heavy use of 3D graphics effects. It will most likely be written in C++.

Should I use OpenGL or Direct3D for

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  •  说谎
    说谎 (楼主)
    2021-02-14 17:09

    You could also base your work on ogre they provide the abstraction themselves and they have really nice tools. Since this is a projects that's been around for over 6 years I think. The base library is not really for beginners since you need to know a bit about software design, but I found a lot of people that have written games using it.

    It would be safer and quicker than learning the heavier stuff since it's already been abstracted. Plus after a couple of month you'll be talking 3D jargon anyways. There is also a book to get you started with Ogre, I think it's kinda old by now but a starting point anyways.

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