How do I add a UIImage to grouped UITableViewCell so it rounds the corners?

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囚心锁ツ
囚心锁ツ 2021-02-14 14:38

I\'m trying to add images to table cells in a grouped UITableView but the corners of the images are not clipped. What\'s the best way to go about clipping these (besides clippin

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  •  深忆病人
    2021-02-14 15:09

    A couple additions/changes, hope it helps someone:

    1) roundTop and roundBottom impl changed slightly.

    2) made a class method in separate class so reuse is easier, rather than copy/paste everywhere.

    First, the new class details:

    #import 
    #import 
    
    @interface RoundedImages : NSObject {
    }
    +(UIImage *)roundCornersOfImage:(UIImage *)source roundTop:(BOOL)top roundBottom:(BOOL)bottom;
    @end
    

    And its implementation:

    #import "RoundedImages.h"
    
    @implementation RoundedImages
    
    void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight, BOOL top, BOOL bottom)
    {
        float fw, fh;
        if (ovalWidth == 0 || ovalHeight == 0) {
            CGContextAddRect(context, rect);
            return;
        }
        CGContextSaveGState(context);
        CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
        CGContextScaleCTM (context, ovalWidth, ovalHeight);
        fw = CGRectGetWidth (rect) / ovalWidth;
        fh = CGRectGetHeight (rect) / ovalHeight;
        CGContextMoveToPoint(context, fw, fh/2);
    
        if (top) {
            CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 3);
            CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 3);
            CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 0);
            CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 0);
        } else {
            CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 0);
            CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 0);
            CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 3);
            CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 3);
        }
    
        CGContextClosePath(context);
        CGContextRestoreGState(context);
    }
    
    +(UIImage *)roundCornersOfImage:(UIImage *)source roundTop:(BOOL)top roundBottom:(BOOL)bottom {
        int w = source.size.width;
        int h = source.size.height;
    
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
    
        CGContextBeginPath(context);
        CGRect rect = CGRectMake(0, 0, w, h);
        //addRoundedRectToPath(context, rect, 4, 4, top, bottom);
        addRoundedRectToPath(context, rect, 5, 5, top, bottom);
        CGContextClosePath(context);
        CGContextClip(context);
    
        CGContextDrawImage(context, CGRectMake(0, 0, w, h), source.CGImage);
    
        CGImageRef imageMasked = CGBitmapContextCreateImage(context);
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);
    
        //return [UIImage imageWithCGImage:imageMasked];
        UIImage *image = [UIImage imageWithCGImage:imageMasked]; 
        CGImageRelease(imageMasked);
        return image;
    }
    
    @end
    

    To use in another class (eg, view controller):

    #import "RoundedImages.h"
    

    ...and later we use it like this...

    UIImageView *imageView = nil;
        UIImage *img = [UIImage imageNamed:@"panel.png"];
    
        if (indexPath.row == 0) {
            imageView = [[UIImageView alloc]initWithImage:[RoundedImages roundCornersOfImage:img roundTop:YES roundBottom:NO]];
        }
        else if (indexPath.row == ([choices count]-1))
        {
            imageView = [[UIImageView alloc]initWithImage:[RoundedImages roundCornersOfImage:img roundTop:NO roundBottom:YES]];
        }
        else {
            imageView = [[UIImageView alloc]initWithImage:img];
        }
        cell.backgroundColor = [UIColor clearColor];
        imageView.clipsToBounds = NO;
        cell.backgroundView = imageView;
        cell.backgroundView = [[UIView alloc] initWithFrame:CGRectZero];
        [cell.backgroundView addSubview:imageView];
        [imageView release];
    

    Note that the "choices" above was just a mutable array I was using on this page that contained the data for the tableview.

    I should add that the usage snippet above is used inside your cellForRowAtIndexPath method, and "cell" is a uitableviewcell.

    Anyway, works like a champ for me.

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