I\'m trying to add images to table cells in a grouped UITableView but the corners of the images are not clipped. What\'s the best way to go about clipping these (besides clippin
A couple additions/changes, hope it helps someone:
1) roundTop and roundBottom impl changed slightly.
2) made a class method in separate class so reuse is easier, rather than copy/paste everywhere.
First, the new class details:
#import
#import
@interface RoundedImages : NSObject {
}
+(UIImage *)roundCornersOfImage:(UIImage *)source roundTop:(BOOL)top roundBottom:(BOOL)bottom;
@end
And its implementation:
#import "RoundedImages.h"
@implementation RoundedImages
void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight, BOOL top, BOOL bottom)
{
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
if (top) {
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 3);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 3);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 0);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 0);
} else {
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 0);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 0);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 3);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 3);
}
CGContextClosePath(context);
CGContextRestoreGState(context);
}
+(UIImage *)roundCornersOfImage:(UIImage *)source roundTop:(BOOL)top roundBottom:(BOOL)bottom {
int w = source.size.width;
int h = source.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGRect rect = CGRectMake(0, 0, w, h);
//addRoundedRectToPath(context, rect, 4, 4, top, bottom);
addRoundedRectToPath(context, rect, 5, 5, top, bottom);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), source.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
//return [UIImage imageWithCGImage:imageMasked];
UIImage *image = [UIImage imageWithCGImage:imageMasked];
CGImageRelease(imageMasked);
return image;
}
@end
To use in another class (eg, view controller):
#import "RoundedImages.h"
...and later we use it like this...
UIImageView *imageView = nil;
UIImage *img = [UIImage imageNamed:@"panel.png"];
if (indexPath.row == 0) {
imageView = [[UIImageView alloc]initWithImage:[RoundedImages roundCornersOfImage:img roundTop:YES roundBottom:NO]];
}
else if (indexPath.row == ([choices count]-1))
{
imageView = [[UIImageView alloc]initWithImage:[RoundedImages roundCornersOfImage:img roundTop:NO roundBottom:YES]];
}
else {
imageView = [[UIImageView alloc]initWithImage:img];
}
cell.backgroundColor = [UIColor clearColor];
imageView.clipsToBounds = NO;
cell.backgroundView = imageView;
cell.backgroundView = [[UIView alloc] initWithFrame:CGRectZero];
[cell.backgroundView addSubview:imageView];
[imageView release];
Note that the "choices" above was just a mutable array I was using on this page that contained the data for the tableview.
I should add that the usage snippet above is used inside your cellForRowAtIndexPath method, and "cell" is a uitableviewcell.
Anyway, works like a champ for me.