I\'m rendering into an OpenGL offscreen framebuffer object and like to save it as an image. Note that the FBO is larger than the display size. I can render into
You're not doing anything wrong, this has been quite common behaviour with OpenGL graphics drivers for a long time - I recall running up against exactly the same issue on nVidia Geforce 3 cards at least a decade ago, and I adopted a similar solution - rendering to an offscreen texture.