I\'ve been doing some graphics programming using webgl to draw OBJMesh\'s, but it hasn\'t gone too well as it is not drawing it correctly. I think thats because of the drawing p
From https://www.khronos.org/registry/webgl/specs/1.0/:
const GLenum POINTS = 0x0000; const GLenum LINES = 0x0001; const GLenum LINE_LOOP = 0x0002; const GLenum LINE_STRIP = 0x0003; const GLenum TRIANGLES = 0x0004; const GLenum TRIANGLE_STRIP = 0x0005; const GLenum TRIANGLE_FAN = 0x0006;