This question was already asked in the context of C#/.Net.
Now I\'d like to learn the differences between a struct and a class in C++. Please discuss the technical d
STRUCT is a type of Abstract Data Type that divides up a given chunk of memory according to the structure specification. Structs are particularly useful in file serialization/deserialization as the structure can often be written to the file verbatim. (i.e. Obtain a pointer to the struct, use the SIZE macro to compute the number of bytes to copy, then move the data in or out of the struct.)
Classes are a different type of abstract data type that attempt to ensure information hiding. Internally, there can be a variety of machinations, methods, temp variables, state variables. etc. that are all used to present a consistent API to any code which wishes to use the class.
In effect, structs are about data, classes are about code.
However, you do need to understand that these are merely abstractions. It's perfectly possible to create structs that look a lot like classes and classes that look a lot like structs. In fact, the earliest C++ compilers were merely pre-compilers that translates C++ code to C. Thus these abstractions are a benefit to logical thinking, not necessarily an asset to the computer itself.
Beyond the fact that each is a different type of abstraction, Classes provide solutions to the C code naming puzzle. Since you can't have more than one function exposed with the same name, developers used to follow a pattern of _(). e.g. mathlibextreme_max(). By grouping APIs into classes, similar functions (here we call them "methods") can be grouped together and protected from the naming of methods in other classes. This allows the programmer to organize his code better and increase code reuse. In theory, at least.